/* Copyright (c) 2017-2020 Hans-Kristian Arntzen
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#pragma once

#include "widget.hpp"
#include "texture_manager.hpp"
#include "application_wsi_events.hpp"
#include "sampler.hpp"

namespace Granite
{
namespace UI
{
class Image : public Widget, public EventHandler
{
public:
	Image(const std::string &path);

	void set_keep_aspect_ratio(bool enable)
	{
		keep_aspect = enable;
	}

	bool get_keep_aspect_ratio() const
	{
		return keep_aspect;
	}

	void set_filter(Vulkan::StockSampler sampler_)
	{
		sampler = sampler_;
	}

	void reconfigure() override;

private:
	float render(FlatRenderer &renderer, float layout, vec2 offset, vec2 size) override;
	void reconfigure_to_canvas(vec2 offset, vec2 size) override;
	void on_device_created(const Vulkan::DeviceCreatedEvent &e);
	void on_device_destroyed(const Vulkan::DeviceCreatedEvent &e);
	std::string path;
	Vulkan::Texture *texture = nullptr;
	Vulkan::StockSampler sampler = Vulkan::StockSampler::LinearClamp;

	vec2 sprite_offset;
	vec2 sprite_size;
	vec2 image_size;

	bool keep_aspect = true;
};
}
}
